mickey mouse jewelry wholesale College Student Internet Industry Entrepreneurship Program

mickey mouse jewelry wholesale

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  1. topaz jewelry wholesale The college student Internet industry entrepreneurial plan model essay
    "The entrepreneurial plan is the" knock on the stepping tile "of the entrepreneur's door. It is a written summary of the business founded by the entrepreneur plan. The effect of achieving half the effort. The following is the essay of the entrepreneurial plan of the college student Internet industry carefully organized. Welcome everyone to learn from and reference, I hope to help everyone. The development and globalization of electronic information, online games are based on computer information as a new rising industry. The increase above 20. The potential of the Chinese game market is very huge. China's huge online user base is the main condition for the rapid development of online games.
    and various online games, especially large online games such as "Warcraft", "CF" It is inseparable from game equipment, game props, etc., and often these props require a certain amount of currency to buy. Most of the virtual currency players of these networks do not have enough time and energy to obtain. Therefore Use currency to buy items in the game, so the virtual currency in the Internet has its value in its sense.
    In order to meet the market's demand for rich games, our company is guided by promoting the development of online games and reputable the first priority. The purpose of service quickly has developed into a trusted virtual currency dealer in the minds of players. And strives to develop the company into a dominant company for domestic online game currency transactions, leading the Chinese network industry to the international market.
    1. Company profile
    XX is an Internet company that serves the majority of online games players. Game currency. The company mainly acquires online game virtual currencies from various small and medium -sized workstations, and then provides players with guaranteed, trusted cash Ruihuan online games virtual currency services. The business is mainly based on boutique online games such as "Warcraft" and "CF CF ", EVA", etc., and provide other non -main online games to facilitate players of different games.
    . Company management
    Stock institutions , Employees hold 40 %, of which employee shares have provided measures such as giving away employee shares and other measures. In the future, the development of the future will change the strategy according to the company's development and market demand.
    1. The marketing department : It is mainly responsible for grasping various opportunities in the market, good at capturing dynamic information of the development direction of the online market, analyzing it, and the latest business developed by the market to sell companies. Talents with strong strength and some marketing experience.
    2. Foreign agencies: It is mainly responsible for adjusting the harmonious relationship between the company and various online games, and negotiating with various online game workstations, and strives to acquire the currency of each game at the lowest cost. Essence The department requires personnel to have good eloquence, good mind, and certain good etiquette and temperament.
    3. Sales technology department: It is mainly responsible for communicating with consumers directly, understanding the dynamic information of consumer needs, and responsible for formulating network service procedures. This requires staff to have a certain game technical experience and professional computer technology, with good reputation and good service attitude.
    4. Decision -making department: It is mainly responsible for analyzing the company's relevant income, and formulating the development policies of relevant companies in accordance with the market.
    5. Financial departments: Responsible for the management of the company's financial, salary distribution, and capital turnover.
    No matter which department personnel, as workers who manage online games, they need to have a strong motivation, and have been exposed to two or more large online games and have an overall grasp of the network industry. Morality must keep their promises and follow the company's purpose.
    . Fund operation
    1. It is expected to attract investment amounts
    It to achieve long -term stable business business goals, this project hopes to receive 5 million yuan in venture capital investment at the end of the year. This includes early -stage running costs, market expansion, advertising, media activities and mobile funds.
    2. Investment returns
    In analysis of market demand, it is expected that the company's sales target after normal operation can be achieved, and venture capital will divide up the investment in this investment in accordance with the agreed shares. At the same time, at the end of 2020, the two parties can negotiate in accordance with the transfer of the two parties in accordance with the transfer of risk investment, or by the method of repurchase the risk investment of venture capital by their own funds.
    . Business core
    The company mainly serves customers by communicating with customers with different characters and characters. Customers order the order on our website and pay through the bank card or the gift vouchers sent by our company. After the money, the role of our company in the game will pay the virtual items ordered by the customer within the prescribed time.
    5. Marketing strategy and plan
    1. Establish a company webpage and advertise for the company's business. Because the company is an initial stage of a company, it is indispensable for advertising. Establish our company's webpage, players can directly buy game equipment from the company through the Internet.
    . The main Internet cafes near college students and Beijing schools are the main population of the online game. Therefore, they must first sell the company to the company's business success. And strive for some large Internet cafes of the alliance.
    3. Expand business outlets. Initially, the company is centered on various schools in Beijing. According to the relevant changes in the market and the company's revenue stability, the company will spread outward at the center of Beijing. It is mainly based on the spread of the Internet's popular area, which has gradually developed the company into a national major game virtual currency exchange service company and marching to foreign markets.
    4. Strengthening marketing and promotion. On the basis of completing the marketing goals, we will increase marketing and publicity, and promote our company's service purpose and service reputation through professional media, local newspapers, radio, and network media, and enhance the company's popularity.
    6. Market competition and risks
    The best companies in this industry are IGE, but it believes that the current domestic market's profit margin is too low, so the goal is mainly set abroad. Therefore, the current competitors are mainly small websites. However, because these suppliers are scattered, they are still in the form of workstations in small workshops. They are small in scale and low profits, and their reputation is not guaranteed. Players are willing to buy but not assured. We purchase network virtual currencies from small workstations at a certain price, and use the company's reputation as a guarantee to provide players with a trusted cash exchange network virtual currency service.
    As a initial network service company, we know that we have some shortcomings in management. The current weak management is the biggest risk of our company in the early days. In particular, lack of talents in strategic planning, human resource management, and marketing management. To this end, the company decided to use a particular time of each year as a management training day. Carry out quality awareness of quality and employees, training of professional awareness of jobs, improve various management systems, improve incentive policies, and hire senior management talents to minimize management risks.
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